It is playable, and you can already download and test the game, but some features are still missing. is still in alpha phase, which means an early experimental phase. In 2009-2010, the game was released as free, open-source software and and much of the codebase was rewritten. In 2003 development moved to a standalone game with its own engine, Pyrogenesis. began in 2001, first as a mod concept for Age of Empires II: The Age of Kings. And you can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. You can redistribute and modify the game as long as you abide by the GPL. is freely licensed software, because we believe everyone should have access to great games, and that everyone can learn from developing them. gratis on the internet, directly from the developers. on physical media, remember, you will always have the option to download 0 A.D. This is our iron-clad guarantee.Īlthough you might find some people selling copies of 0 A.D. No “freemium” model, no in-game advertising, no catch. ![]() is completely downloadable at no cost and always will be. But it’s worth remembering that any game should be fun to play, so, in many cases, we preferred playability over historical accuracy. We even name them in the original languages, such as Greek and Latin. We plan all our units and all our buildings based on reconstructions of how the units and the buildings might have looked like in the ancient world. We put a strong emphasis on historical accuracy while developing 0 A.D. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. ![]() We intend to portray some of the major civilizations over the millennium of 500 B.C. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime? “0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies. ![]() (pronounced “zero-ey-dee”) is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. Please feel welcome!įeel free to contact us by any of the following ways: We invite you to head to our forums and join our active community, and to say hello on our IRC channels, #0ad and #0ad-dev on QuakeNet. We are always looking for skilled programmers and other types of contributors. We work within an organized structure ( more). Released in 2001, it remains one of the top mods for this classic strategy game. openly and collaboratively: We let gamers learn how it works, and we invite them to change it as much as they like, and share their creations with the world.Īnother notable project we once made is a total conversion mod for "Age of Empires II: The Age of Kings", named "Rome at War". It is powered by our custom-made, powerful and free engine, named "Pyrogenesis". It's a tribute to the ancient world, from Greece and Rome to Carthage and India, with its first edition focusing on the five centuries following 500 B.C. We strive to create strategy games as great as the classics of the genre, and to contribute to its evolution.įor the last few years, we have been exclusively developing "0 A.D.", a free, open-source strategy game of ancient warfare, set for release on Windows, GNU/Linux and the Mac. Wildfire Games is an international community of dozens of game developers and gamers, who mostly contribute in their spare time on a volunteer basis.
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